![]() In a world of would-be franchise-starting media, to see this done so well in a title over a decade old is astonishing. ![]() Though Legend’s story is over, the greater narrative begs you to keep delving further into its cavernous mysteries that linger. It all culminates in a grand tease for what’s on the horizon with the rest of the trilogy. Here we see Lara’s dark side, and it works so well. It’s the game’s closest equivalent to the underslung grenade launcher in the 2013 reboot, but Legend wisely saves its chaotic catharsis till the final hour. What may be Legend’s greatest achievement though is how it earns its darker moment at the end. The themes and stakes inform the gameplay. One of the boss fights goes so far as to use an abandoned KGB research facility’s lab equipment to survive a close encounter with a demonic entity. The mysterious adversary hounding Lara has relevant ties to her while challenging Lara as a woman of science against a metaphysical threat. Lara’s Japanese ally Toru Nishimura is a soft-spoken yet shrewd businessman. Your tech and history support team fill Lara in on what she needs analyzed, trading jokes while the adventure rolls on, but Lara’s equally capable in her own right. Lara’s friend Anaya Imanu is a civil engineer who holds her own under fire. ![]() The cast are overall fairly informed and capable as well. The only people who actually dress practically are the grunts who die by the dozen, emphasizing a specific self-aware internal logic. Like Bayonetta, Lara doesn’t feel incongruous, and pretty much every major voiced character is equally supermodel-glamorous, men and women alike. Yes, her physique and some camera angles are absurd - but Lara being a devil-may-care thrill seeker makes it a little easier to swallow. It can’t be overstated just how much more pleasant the Tomb Raider: Legend version of Lara Croft is. ![]()
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